As before, I try to keep this as a weekly series. Hope it continues to be fun for you. For those who are checking this out for the first time, what I do in each edition is to share some Turn 6 (last turn) Marvel Snap games. The idea is for you to reply with what you think should be played. I will also share the outcome in the Comments section so we can discuss what went right, or wrong.
So, here is Marvel Snap: How Would You Play It #6. What would you do? Which card would you play, or would you Retreat?
TURN 7
Additional info:
Card obtained when I played White Queen, but opponent has already played this on Turn 6
Always check cards in opponent's hand and deck. It lets you know how much flexibility they have.
So, what would your move be?
Because of the Limbo location, there is a Turn 7 for this match. Opponent has played his Apocalype. I am leading in two locations, but not with a big margin. Only 1 power separates us for Limbo location, and 8 for Shuri's Lab (just need a 4-power card since this location doubles the power). I could of couse push the location where I am losing -- Opponent can only place one more caed at Hellfire Club location. Opponent has got only 2 cards left in hand.
Marvel Snap is a collectible card game that is fun, easy, free-to-play and more importantly, not a Pay-To-Win game. Each game usually lasts less than 5 minutes but provides lots of fun.
Previous How Would You Play It:
As before, I try to keep this as a weekly series. Hope it continues to be fun for you. For those who are checking this out for the first time, what I do in each edition is to share some Turn 6 (last turn) Marvel Snap games. The idea is for you to reply with what you think should be played. I will also share the outcome in the Comments section so we can discuss what went right, or wrong.
So, here is Marvel Snap: How Would You Play It #6. What would you do? Which card would you play, or would you Retreat?
TURN 7
Additional info:
Card obtained when I played White Queen, but opponent has already played this on Turn 6
Always check cards in opponent's hand and deck. It lets you know how much flexibility they have.
So, what would your move be?
Because of the Limbo location, there is a Turn 7 for this match. Opponent has played his Apocalype. I am leading in two locations, but not with a big margin. Only 1 power separates us for Limbo location, and 8 for Shuri's Lab (just need a 4-power card since this location doubles the power). I could of couse push the location where I am losing -- Opponent can only place one more caed at Hellfire Club location. Opponent has got only 2 cards left in hand.
Marvel Snap is a collectible card game that is fun, easy, free-to-play and more importantly, not a Pay-To-Win game. Each game usually lasts less than 5 minutes but provides lots of fun.
Previous How Would You Play It:
1. How Would You Play It #1
2. How Would You Play It #2
3. How Would You Play It #3
4. How Would You Play It #4
5. How Would You Play It #5